Friday, 28 November 2014

*[Literature review 1]

Audio and Gameplay: An Analysis of PvP Battlegrounds in World of Warcraft

by Kristine Jørgensen


Summary:

This is a research paper on game audio and how it affects the game play. The paper stated game audio are not merely for environment mood but it also act as a support for the gameplay.

Game audio can provide information such as feedback or indications to the players.

This paper covered the roles of game audio that affects the PVP in WoW:
1. User generated audio: The player may be the generator of the sound. This provides the information and response to the user on the avatar of the user.
2. Enemy/ allies generated audio: Enemy and allies generated sound should be distinct, as it may confuse the users.
3. System generated audio: This sound provides notifications and proactive messages.

Each of the section explains the difference of information players get from the game audio.



The author is not bias in her written paper. She did not just support her argument on the importance of game audio. She also stated that game visual too plays a big part in a game. This research paper is useful as the proposed essay is heavily based on gameplay and audio interaction.

This paper is reliable as it is written by an author of Gameworld Interfaces (MIT Press 2013) and A Comprehensive Study of Sound in Computer Games (Mellen Press 2009).


Reflection:

This research paper is helpful as the proposed essay is about audio visual interaction on games. By using semiotics to identify the sound and the meaning of the sound can help me to further understand how game audio are used in games. Besides that, the research paper gives me an understanding of the audio interaction and how it supports the gameplay in different perspective.



This research paper helps me to identify how to create an immersive game with audio and visuals.



Bibliography
  1. Gamestudies.org, (2008). Game Studies - Audio and Gameplay: An Analysis of PvP Battlegrounds in World of Warcraft. [online] Available at: http://gamestudies.org/0802/articles/jorgensen [Accessed 7 Dec. 2014].

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