Game such as Guitar Hero was a famous rhythm game when it was launched. Below is a preview of how Guitar Hero looks like.
From HubPages, Guitar Hero and other rhythm game is reviewed and the author stated the downfall of rhythm games are caused by similar game launched at the same time and the gameplay of rhythm has no difference.
The interaction of rhythm game are the same and they do not have any specific purpose on the interaction. The main focus is to not miss and keep the combo going, it gets bored quickly for the audience.
Therefore, from the few concepts I've research would it be able to apply on rhythm game to make it more interesting and better experience for the users?
Using semiotics to create signs through visuals and audio that might lead the interaction to something more meaningful? Using signs to create a layer of meaning behind every interaction might be able to make a better game experience for the users. Or rather than having an avatar in front playing and dancing, the game can be developed in a first person perspective to make user feel more immerse into the game.
Bibliography
- HubPages, (2014). Rhythm Games.. Are They Still Relevant Or Are They Fading Away?. [online] Available at: http://versavulture89.hubpages.com/hub/Rhythm-Games-Are-They-Still-Relevant [Accessed 11 Dec. 2014].
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